Course Learning Tracks

Meta Track

Students have the ability to navigate Meta’s curriculum as Meta has provided it being that the course is accessible to all. Students can progress according to Meta’s structure. However, please note students are expected to be aligned on concepts and information as it is structured in the course outline below.

Individual Track

Students may also customize their learning experience according to the technical skills they’re coming into the program with. However, please note students are expected to be aligned on concepts and information as it is structured in the course outline below.

Class Track

While students can follow the Meta Track and the Individual Track, students will be required be aligned with the course outline below. This will ensure the class can have productive and relevant discussions on understood concepts and information.

Core Concept Categories

Understanding How to Use Meta Spark Studio

Gaining insights into the core workflows and interface navigation of Meta Spark Studio, essential for crafting augmented reality effects.

Design and Concepting AR in Meta Spark Studio

Exploring the creative process involved in AR effect development, from ideation to the realization of concepts within Meta Spark Studio.

Features of Meta Spark Studio

Delving into the comprehensive set of tools and features within Meta Spark Studio that facilitate the creation of advanced AR effects, including animations, visual programming, and sound design.

Adding Scene Interactivity

Learning to enhance AR scenes with interactivity by leveraging Meta Spark Studio’s Patch Editor and scripting functions to react to user inputs.

Scene Optimization

Understanding methods to optimize AR scenes for better performance across various devices, focusing on efficient asset use and scene complexity reduction.

Publication and Effect Management